OptiTrack Active VR makes for a more mobile zombiepocalypse

OptiTrack Active VR makes for a more mobile zombiepocalypse

March 23, 2018 / arenainfinity
My biggest qualm with many home VR experiences involves how I move about in-game. Using a controller for locomotion -- whether it's a Doom VR-style teleportation mechanism or using a thumbstick a la Farpoint VR -- dramatically reduces the immersiveness of the gameplay and reminds me that I'm really just wearing a screen on my face. But with the Active VR system from OptiTrack, players will soon be able to move around in the game the same way they do in real life: by moving their feet.
The company showed off its warehouse-scale optical tracking system at GDC 2018, and during a demo on Wednesday, I was afforded the opportunity to try it out while slaughtering hordes of zombies in Arizona Sunshine from Vertigo Games. The OptiTrack system utilized a suite of VR components including the Oculus VR HMD, the Hardlight VR haptic feedback vest and a Striker VR rifle-style controller. Interestingly, the entire system runs wirelessly with shockingly low latency. Rather than have players tethered directly to the PC or forcing them to carry it around on their backs, the OptiTrack system instead mounts a lightweight wireless transmitter on the vest's back. This reduces the amount of load players are required to carry, making them faster and more mobile.
< PREVIOUS (Guns, audio and eye-tracking: VR...) NEXT (Guns, audio and eye-tracking: VR) >